Crash while opening SWYH at the first time

Hey there!

Today I wanted to install SWYH so I can play video games / movies on my Alienware and get the sound from my Sonos beam. UnfortunatelyI receive the following error:

Date: 10-6-2019 10:59:04
Message: Uitzondering van HRESULT: 0x88890008
Detail: System.Runtime.InteropServices.COMException (0x88890008): Uitzondering van HRESULT: 0x88890008
bij System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
bij NAudio.CoreAudioApi.WasapiCapture.InitializeCaptureDevice()
bij NAudio.CoreAudioApi.WasapiCapture.StartRecording()
bij SWYH.Audio.WasapiProvider…ctor()
bij SWYH.App.Application_Startup(Object sender, StartupEventArgs e)
bij System.Windows.Application.OnStartup(StartupEventArgs e)
bij System.Windows.Application.<.ctor>b__1_0(Object unused)
bij System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
bij System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
bij System.Windows.Threading.DispatcherOperation.InvokeImpl()
bij System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
bij System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bij System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bij MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
bij System.Windows.Threading.DispatcherOperation.Invoke()
bij System.Windows.Threading.Dispatcher.ProcessQueue()
bij System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
bij MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
bij MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
bij System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
bij System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
bij System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
bij MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
bij MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
bij System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
bij System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
bij System.Windows.Application.RunDispatcher(Object ignore)
bij System.Windows.Application.RunInternal(Window window)
bij System.Windows.Application.Run(Window window)
bij SWYH.App.Main()

Anyone knows where the problem is? Thanks in advance

Greetings
Jasper

1 Like

Exactly the same error here.

Detail: System.Runtime.InteropServices.COMException (0x88890008): Exception from HRESULT: 0x88890008
   at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
   at NAudio.CoreAudioApi.WasapiCapture.InitializeCaptureDevice()
   at NAudio.CoreAudioApi.WasapiCapture.StartRecording()

I am using Windows 10 and it seems the WASAPI capture engine fails to initialize, while Audacity successfully capture speakers loopback using Windows WASAPI interface.

However, the post below explains this occurs on MSI laptops running Nahimic software : try to disable Nahimic service (manual start) and restart system !